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Zombie games Dead Island 2
Zombie games Dead Island 2









zombie games Dead Island 2

I never felt powerful while playing, regardless of what weapon I used or the perks equipped. Bosses and special variants could kill in one or two hits. Even near the end of the game, dealing with the weakest form of zombie was dangerous due to how weak I was from the scaling. I found stronger weapons, leveled up, and gained new perks throughout my journey, which sounds good on paper, but the decision to have all zombies scale with the player makes any upgrade or power-up trivial. In terms of progressioin, the system is relatively pointless. This is the worst offender of padding the game for seemingly no reason. Certiain quests or objectives have to be met to make quest items spawn, but it appears that two quest items can't exist in the same location at the same time, arbitrarily extending the amount of time it takes to complete multiple. The quest and collectible system is no better.

zombie games Dead Island 2

Nearly every time I opened one of these locked containers, I was rewarded with either a weak weapon or one quickly made obsolete by other weapons, crafting materials, or an abysmal amount of money. The required item could be found right next to said locked item or scattered throughout the area in obscure locations.

zombie games Dead Island 2

Throughout the game, I was bombarded with locked doors, chests, containers, and more that required special keys, fuseboxes, or other items to open. The main story is fairly short, and Dambuster Studio must have known, as it seems clear that padding was added to arbitrarily lengthen the experience.











Zombie games Dead Island 2